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Entertainment February 3, 2026

Streaming's Dirty Secret: The Energy Cost of Entertainment

From Netflix to gaming, the entertainment industry's digital transformation has a massive energy footprint few consider.

By Joule Team
⚡ global scale 400 TWh/yr ↑ increasing
#streaming #gaming #entertainment #video #energy

Streaming’s Dirty Secret

The average American streams over 4 hours of video content daily. Globally, streaming video accounts for over 80% of internet traffic. But what’s the real energy cost of this convenience?

Breaking Down Streaming Energy

When you press play on a streaming service, energy is consumed at multiple points:

1. Content Delivery Networks (CDNs)

  • Servers storing and delivering content
  • Edge caches distributed globally
  • ~0.1-0.3 kWh per hour of 4K streaming

2. Network Infrastructure

  • Fiber optic transmission
  • Local ISP equipment
  • Home routers and modems
  • ~0.05-0.1 kWh per hour of streaming

3. End User Devices

  • Smart TVs: 80-200W during playback
  • Laptops: 30-60W
  • Phones: 2-5W
  • ~0.02-0.2 kWh per hour depending on device

Total Impact

A single hour of 4K streaming: 0.2-0.6 kWh

Multiply by billions of hours streamed daily, and the numbers become staggering.

Gaming: The Hidden Giant

Video games are even more energy-intensive:

  • Cloud Gaming: 0.3-0.5 kWh per hour (server + streaming)
  • Console Gaming: 0.1-0.2 kWh per hour (local)
  • PC Gaming: 0.2-0.5 kWh per hour (high-end rigs)

With 3+ billion gamers worldwide, gaming’s energy footprint rivals that of some countries.

The Codec Connection

Video compression is a prime example of where software efficiency directly impacts energy:

CodecCompression EfficiencyDecode Energy
H.264BaselineLow
H.265/HEVC50% betterMedium
AV130% better than HEVCHigher

The irony: more efficient codecs often require more energy to decode. The net benefit depends on whether bandwidth or compute is the bottleneck.

What Joule Offers

Energy-aware media processing could revolutionize streaming:

#[energy_budget(max_joules = 0.1)]
fn transcode_frame(frame: &VideoFrame) -> EncodedFrame {
    // Adaptive quality based on energy budget
    codec::encode(frame,
        quality: energy_adaptive,
        thermal_aware: true
    )
}

Tips for Energy-Conscious Streaming

  1. Lower resolution when possible: 1080p uses ~40% less energy than 4K
  2. Download vs stream: Downloading once uses less energy than repeated streaming
  3. Turn off autoplay: Reduces unintended streaming
  4. Use efficient devices: Phones and tablets use 10x less energy than large TVs

Part of our series on energy consumption across industries.